![]() ![]() “Speaking as someone who is not exactly at home in cartography,” Christopher wrote, “I found it fascinating how, over time, I invested more and more meaning in those on-screen dots and squiggles that represent the phenomena Vas encounters.” It’s a cleverly minimalist take on videogame exploration, rendering your view of this alien world and its life in little more than text and simple maps and meters. It casts players as an artificial intelligence guiding the travels of a scientist who’s been called to research life on an ocean-covered planet. Twenty-plus years of people wanting more of their favorite game, but did they want it like this?”Īt The Washington Post, Christopher Byrd reviewed the polar opposite of a bombastic, mega-blockbuster like Final Fantasy VII Remake when he took on the contemplative exploration of In Other Waters. “ Final Fantasy VII Remake is not a modern production of Final Fantasy VII,” he wrote, “but a struggle against Final Fantasy VII, a work that turns the subtext of taking creative liberties with a remake into text. Joshua Rivera highlighted this tension and the way the game explores it in an essay for Vulture, likening FF7R’s desire to toy with audience expectations to Star Wars: The Last Jedi. ![]() It turns out, that word “remake” in its title is delivered with a little bit of a wink and a nod- cheekily signifying one thing while covering up for the fact that the game’s creators have something a bit more ambitious in mind. And now, a few weeks removed from launch, critics are getting a chance to start digging into its big surprises. Upon release, Final Fantasy VII Remake inspired rave reviews and fonts of nostalgia. Plus, some big time Circle news and more! ![]() This week, our writers pick apart the subversion of Final Fantasy VII Remake, review a game full of some much-needed quiet, highlight a very cool DIY console build, and fill us in on how the pandemic might be affecting this fall’s big console launches. This imperative is essential to the developers of the game since Project Entropia does not employ the usual subscription-based revenue model that most other Massively Multiplayer Online Games (MMOGs) use.Welcome back to The Roundup, the New York Videogame Critics Circle’s weekly look at our members’ writing and news from around the world of videogames. The focus of the analysis is on the imperative to “pay to play”. The concept is also used to describe players’ efforts to open up this black box in order to get access to and play other roles – roles not prescribed by the game publisher and that in some cases function as a threat to the publisher’s business model. The concept of a “black box” is used to describe the developers’ efforts to hide or to build certain assumptions into the very fabric of the virtual world in order to get the players to perform certain prescribed roles. The concept comes from the field of Science & Technology Studies (STS) and we employ it here more specifically to study one such virtual world in particular, Project Entropia. This paper presents the concept of a “black box” as a tool for analyzing virtual worlds. Configuring the player: subversive behavior in Project EntropiaĢ005 DiGRA '05 - Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play ![]()
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